BT Admin replied

602 weeks ago

Not saying I told you so, but I told you so.
Q: Regarding WAR, DRG, and other job/class adjustments

A:

■ In Regards to WAR

•The Binding Coil of Bahamut
Especially for Turn 1 and 4, strategies have been employed that the development team hadn't considered (such as only using paladins to live through multiple stacks of a buff the boss has), and a situation has developed where paladins are favored over warrior. We apologize for this. In patch 2.1 we will be making adjustments so that warriors can do the content that paladins can do.


•Adjustments to Stun
A warrior’s stun is different than paladin’s in the sense that it can be used at any time separate from the global cooldown, which is an advantage, but for specific content where stuns need to performed multiple times or with precise timing, it’s difficult to utilize warrior’s stun, so we will be making adjustments in patch 2.1 to improve its usability.

We also plan for a variety of other adjustments for warrior in patch 2.1.
■In Regards to Dragoon
•About Jump
We will be making adjustments to improve Jump’s usability. (Including a reduction of the animation time). We understand there have been a lot of requests asking to make characters invulnerable while using Jump, but there is a possibility this would cause dragoon to become the only choice for DPS, so we will not be making adjustments for this.

■Job Balancing
•Cross-Class Abilities
While any one of the content can be beaten with any class/job, currently, certain jobs are able to do much more damage than the other jobs due to having access to a certain cross-class abilities. We do have plans to adjust these cross-class abilities to balance out all the jobs.


•Bards
We currently feel that the bards are a little too strong due to the amount of damage they can do without being impacted that much from the fight.


•Melee DPS
Currently, the melee DPS have a harder time dealing damage in certain fights due to having to constantly dodge an enemy’s attack. Therefore, we do have plans to make adjustments to the fights so that melee DPS are able to do more damage.

http://forum.square-enix.com/ffxiv/threads/108630-Letter-from-the-Producer-LIVE-Part-IX-Q-A-Updates?s=fe29e98943a8daa97796fbe848f969d1&p=1452797&viewfull=1#post1452797


last edited 602 weeks ago by BT

Dendore replied

602 weeks ago

bet they take lancer abilities away from bard

Ariakan replied

602 weeks ago

I'm not too certain that reducing bards damage will make things better, I mean I'm glad to see they are giving melee a break, but I'm scared for things like turn 2 where we barely have enough damage as it is, and now we'll be doing less as we always have 2 bards in turn 2. I guess on the flip side they should be making it easier for you to deal dmg on ADS there BT, at least I hope so as that could balance it out. I can't wait to see the hard numbers on this though anyways =)
"Nas beru uhn'adarr?" -("You seek our service?")

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Iron Bars replied

602 weeks ago

-sits on his PLD, chews popcorn and remains amused-
"Louder than God's Revolver and Twice as Shiny".

<TEK> Squad 2 (retired), Team Cry Odin leader.
Team Motto: Second to None!
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