Gallifrey Admin replied

632 weeks ago

(Source: FFXIV Subreddit)

http://forum.square-enix.com/ffxiv/threads/92707-A-couple-suggestions-FATE-and-Leve-logs-combined-inventory?p=1525140#post1525140

We definitely understand that having some type of FATE journal would be a cool way to track which FATEs you've completed. However, we'd like to add a variety of FATEs in the future, so if we were to implement a journal type of feature it would increase the amount of saved character data which would then create limitations on the number of FATEs we can add.

In other words, it comes down to a choice between whether we increase the number of FATEs or if we increase the FATE-related information, and we'd like to go in the direction of increasing the number of FATEs.

http://forum.square-enix.com/ffxiv/threads/103258-Free-Company-Member-Login-Notification-Display?p=1525161#post1525161

As some of you have most likely noticed, your free company crest is not displayed on the Lodestone and instead only the grand company you are affiliated with is shown. We'll be making it so your customized crests are displayed on the Lodestone around the time of patch 2.1, so please hang tight for a bit longer.

http://forum.square-enix.com/ffxiv/threads/109174-The-Beauty-Salon-wishlist-thread.?p=1525167#post1525167

If you've been stressing out over getting a crazy haircut or coloring your hair a whacky color in the barber shop and then regretting it later, have no fear!
When we implement the barber shop we will also be adding a feature that will allow you to revert your character back to their original state.

Also, we've seen some ideas about having a sort of "favorite list" for certain options. We think this is a great idea, and while it won't make it in time for patch 2.1, we will be proactively looking into this so we can add something like this in the future!

http://forum.square-enix.com/ffxiv/threads/70697-Some-suggestions-mostly-quality-of-life-obvious-things?p=1525172#post1525172

Thanks for all the feedback and questions on companions. I'd like to take a moment and answer some of them with what I can.

Please improve companions so they can learn all of the skills.

While we do not have any plans of making it so all of the skills can be acquired, in the future we are planning to increase the skill point cap.

I'd really like to be able to ride my chocobo companion while it's by my side.

As there is a possibility that this increases the amount of stress that is placed on the server, we will be looking into this very carefully.

It's hard to tell how long I have left with my companion.

We understand that the remaining time left with your companion is difficult to tell, and we are currently thinking of ways to improve this.

It's really hard to get experience points for my companion. Can you make it a bit easier to level them up?

Instead of simply increasing the experience points your companions acquire, we will be enhancing their usability and increasing the opportunities in which experience points can be acquired by making it possible to summon your companions while being queued for the Duty Finder.

We just discovered the barding for companions and how you earn it, so could you please implement a way to redistribute the skill points?

As the requirement for obtaining the barding is to max out the skill points of your companion's stance, we are currently looking into a way to redistribute your points.

The companion AI is somewhat lackluster, so could you please make adjustments to it?

We'll be continuing to look at companion AI, but to give you an idea of one thing that is planned for after patch 2.1, we will be improving the AI for the defender stance.

http://forum.square-enix.com/ffxiv/threads/70697-Some-suggestions-mostly-quality-of-life-obvious-things?p=1525194#post1525194

We understand that a good amount of players are asking for more hot bar displays for the PS3 version.

UI lead Hiroshi Minagawa has a comment about this and would also like to explain about current development plans for the PS3 version:

Hello.

Before I respond to this thread, I would like to inform you about the current situation for the PS3 version.

Focus target support:

Focus target support for the PS3 version is just about completed, and we've set the goal to address this in patch 2.1. Adjustments had to be made as we're in a situation where we've already reached the display limitation, and we've made it possible to display this by temporarily hiding the experience points bar and basic HUD information (connection status, clock, etc. in the upper right) while the focus target information is displayed. We are currently in the midst of checking everything out including macros and key bind shortcuts.

Expansion of cross hotbar input controls:

Additionally for patch 2.1, we've expanded the controls so that you will be able to press the L2 and R2 buttons simultaneously to change to a different set display and execute actions while the buttons are held down. (You can indicate which set is switched to in the configuration.)

Originally, in order to change sets with the R1 button you had to take your finger off of the L2 or R2 button, but with this control expansion you can simply press the R2 button while pressing the L2 button (or the opposite) and swap to a different set with other actions. With this method you’ll be able to swap to different sets two steps quicker.

By addressing these two features, I feel you'll be able to grasp the battle situation much better and also execute more actions easily.

Now then, on to the actual topic of this thread – increasing the number of hot bars displayed. As we've just about run out of excess display elements that we can cut as a trade-off for an increase in display elements, as a future plan for addressing this, we'll be creating a lower resource version of the current display UI separately, and with the resources that are generated from that, make it so only action icons are displayed.
We will continue to look into plans for implementing more hotbar displays for the PS3 version, but I'd like you all to try out the expanded controls in patch 2.1 that I've outline above.

You'll be able to quickly execute 16 additional actions with much more ease than the original controls for switching sets.

http://forum.square-enix.com/ffxiv/threads/70697-Some-suggestions-mostly-quality-of-life-obvious-things?p=1525252#post1525252

We are planning to make it easier to distinguish the main scenario quests in your duty list with the use of different icons, similar to those used in the journal.

Istari Veteran replied

632 weeks ago

"Additionally for patch 2.1, we've expanded the controls so that you will be able to press the L2 and R2 buttons simultaneously to change to a different set display and execute actions while the buttons are held down. (You can indicate which set is switched to in the configuration.)"

fuck yea! :D

Gallifrey Admin replied

632 weeks ago

You heal on a controller? Are you on a PS3? I can't imagine that being easy to switch between targets efficiently but I've also never tried.

Istari Veteran replied

632 weeks ago

nah I play on PC, I just came to like the controller. It's easier to switch than you'd think, up down on dpad moves only on party members, but if I'm in a bind i have my naga/keyboard. Controller is just great for lazy playing :)
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