BT Admin replied

579 weeks ago

"On PS2, Square Enix focused on creating top-flight graphics. But resource requirements exploded in the PlayStation 3 era. Suddenly, there were too many craftsman." — Naoki Yoshida

"I was going for a sense like the bridge scene in the original Final Fantasy. When people play the game and feel that sense of nostalgia, to me that indicates that we’ve managed to successfully bring out Final Fantasy's essence." – Naoki Yoshida

http://www.usgamer.net/articles/where-final-fantasy-went-wrong-and-how-square-enix-is-righting-it
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