Hitaru Hotaru Admin replied

560 weeks ago

Streamhouse is playing this right now and here are some key elements people have been listing so far:

General Tips:
•Have at least one warlock with self-res. It's a clutch wipe-save.
•Lower levels (less than 25) seem to have a huge problem staying alive
•Buy special/heavy ammo resupply caches from the vendor before going in.

Spire:
•Put 2 people on each of the three circles. The mid two can help the sides as needed.
•You DON'T have to stay in the circle once it's up. But at least one should really stay in it on the sides.
•The Praetorians are the biggest problem really. Call them out and use the proper weapon for the shield (It's the purple one, w/e that is)

The Templar (pt1)
•Turret Defense! You're the turrets.
•You defend the middle, then the two sides, then all three.
•The "diseased" mobs drop debuff circles on death. Get rid of your debuffs before the ritual goes off by running into the glowing middle circle
•Said circle has limited uses? Try not to fail

The Templar (pt2)
•Oracles spawn at locations designated by musical tones. They need to die or you'll wipe due to debuff overload.
•Hobgoblins spawn on the pillars around the arena. I'd recommend putting someone on them before they get outta hand.

The Templar (pt3)
•Put someone good on the relic. They oneshot the problem mobs, cleanse the debuff, and blow up the Templar's shield.
•Once the shield goes down, someone gets trapped. Pew pew to get out. Just not with a rocket launcher.
•Everyone else PEW PEW the Templar

Gorgon's maze thingy
•You have to sneak past them. No weapons, no double jump, no supers. Grenades might distract them?
•Cloak does work
•If ANYONE is seen, everyone dies.
•There's a little cave in the floor you have to find to get past this part

Opening the gate
•Kill the normal gatekeeper
•Split the party. 2-3 go in the portals, others stay out to keep them open and to defend the middle thing.
•Middle thing is turret defense. Side circles are like the Spire.
•Left has oracles, right has the relic. Kill the gatekeeper in each.
•Relic person has to leave the portal LAST or the people get stuck on the wrong side.
•Debuff here makes you have a black screen. Relic dispels.
•They're doing this now so ???

MastaWang replied

560 weeks ago

ohhh exciting! i willl have to watch this and get the visual. very excited to test this out a little later :)

Peter North Veteran replied

560 weeks ago

http://www.reddit.com/r/DestinyTheGame/comments/2gkd11/in_depth_vault_of_glass_guide_first_3_bosses/


Haven't found much info on last boss yet. Two groups have cleared it and are pretty quiet about it . I know there's an enrage. It took then about 12 hours to clear with a lot of breaks inbetween and such
Señor Papi Chulo
Trust The Process

Hitaru Hotaru Admin replied

560 weeks ago

Stats from the world first clear group:

The team:
•FraserBaws - 28 Hunter Gunslinger
•KingSmaals - 26 Titan Defender
•McTwidget - 27 Titan Defender
•nanowatts - 26 Hunter Gunslinger
•psx-Yoshi - 28 Warlock Voidwalker
•Des_Waffles - 28 Titan Defender

Stats:
•Total time: 10h43m30s
•Kills: 5733
•Precision Kills: 1388
•Deaths: 1606
•Successful Resurrections: 166
•Avg K/D ratio: 3.59
•Avg Lifespan: 2m22s

Last boss kill video:

https://www.youtube.com/watch?v=m5_QTXewDvU&feature=youtu.be&a

Walkthrough:
Vault of Glass - Normal

Pre-Notes: You're going to want the buy lots of Special and Heavy Ammo Synthesis. You're going to need void weapons to break their shields. You're going to need lots of PATIENCE and TEAMWORK. You're saved to each PHASE of the fight, so for example if you beat the gauntlet you do not have to do it again if you wipe on the oracles. THIS IS GOING TO BE A LOT OF READING BECAUSE I COVER JUST ABOUT EVERYTHING THERE IS TO KNOW. (But if I do miss anything feel free to add it in the comments)

Opening the Gate - Raising Spires

This is a minor wave phase which is essential in opening the raid up for your fire team. In order to do this you will need to split your fire team into 3 groups of 2 in order to control all of the Sync Plates (One on the Left, One Next to the Door, and One on the Right). To successfully do this you need to keep the Praetorians from reaching the Plates and killing you in order to continue raising the spires in sync. After a few minutes of holding them in sync the spires should be activated and the gate will open allowing you access to the raid.

Boss 1 - Templar (Hydra Boss)

This fight is a 3 phase fight. It incorporates a massive platform on which you will be spending all your time. The encounter will not begin until you have jumped down onto this platform.

Major Mechanics: Construct (Needs to be defended from Vex trying to sacrifice themselves. There is a total of 3 during this encounter)

Cleansing Ring (Glowing Ring in the Center which cleanses you of Mark of Negation but keep in mind it's not always up and completely vanishes on the Boss Phase, which requires you to use the Relic)

Mark of Negation (Debuff which kills you unless you are cleansed by the Center Circle or Relic)

Ritual of Negation (Ability which the boss will kill you with if you are Marked for Negation)

Hobgoblins (You'll notice several floating platforms off on the sides of the main one you'll be on, Hoogoblins will spawn on these and snipe you repeatedly, a highly recommend you have someone taking them out. Keep in mind they do not spawn during the 3rd Phase)

Fanatics (Poison Goblins which run at you and will Mark you for Negation if you're hit and also leave a glowing green pool when they die which will mark you for negation if you walk through them though keep in mind that you can jump over them. Keep in mind that these do not spawn after the gauntlet has been completed)

Oracles (Glowing Golden Orbs which will cast a raid wipe Mark of Negation unless they're all killed)

Suppression Field (A spherical barrier that will spawn around a certain number of raid members around the time you break the Templars Shield, you need to shoot at it and destroy it to break free or you will die after a certain amount of time

Relic (The Relic works a lot like the Sword of Crota in the hive mission when used for killing enemies but has an important mechanic. It has a Super Ability which allows you to break the shield of the Templar. The Relic has also has a Cleanse ability which creates a bubble around the person holding the Relic and needs to be used in order to cleanse the raid of Oracles aren't killed on the Boss Phase)

Curse of the Aegis (This is a raid wiping ability that will go off after 6ish seconds if no one is holding the Relic after the encounter has been started. Someone always needs to be holding the Relic, so if the raid member holding the relic dies someone needs to pick it up immediately)

Templar Enrage (The Boss will enrage around the estimated guess of the 10 minute mark, which begins spawning a Second Oracle on the Boss phase and Minotaurs will begin to spawn alongside the Harpies as well)

Phase 1 - The Gauntlet

This Gauntlet requires you to protect Constructs from Vex that are trying to sacrifice themselves to it and it is split into 3 different waves.

1st Wave 1 Construct will active at the top of the staircase, which needs to be defended by your entire fire team . Remember to Kite Fanatics, avoid green pools and cleanse yourself in the cleansing ring if you're marked.

2nd Wave 2 Constructs will be active on the left and the right. You're going to want to split you're fire team into two groups of 3 in order to defend both constructs. Remember to Kite Fanatics, avoid green pools and cleanse yourself in the cleansing ring if you're marked.

3rd Wave All 3 Constructs will be active in all the previous positions of the first 2 waves. You're going to want to split your fire team into 3 groups of 2 to defend each Construct. Remember to Kite Fanatics, avoid green pools and cleanse yourself in the cleansing ring if you're marked. After a while the Constructs will despawn and you will start Phase 2.

Phase 2 - Oracles Oracles will begin to spawn on this phase. They only spawn in 7 different positions (3 on the left, 3 on the right, one at the top of the staircase) and can spawn up to a maximum of 4 at a time in succession. You will need to survive around 12 waves of oracles spawning from memory. If you miss an Oracle and it marks you all for Negation make sure you get to the cleansing ring BUT keep in mind the ring isn't always up and if you all get marked while the ring is down you will have no choice but to wipe. Once this phase is completed you should get loot and the 3rd Phase will begin.

Phase 3 - Templar Once the Oracle dies you will see a relic floating in the Cleansing Ring, once it has been picked up the encounter will begin. Keep in mind that this Relic must be held at all times or Curse of the Aegis will wipe the raid. The Templar will spawn at the Top of the Staircase while Harpies continuously spawn on both sides. One Oracle will always be spawning in one of the 7 position so make sure you have your group spread evenly across the platform. Once the Relic has it's Super Ability ready unleash the projectile at the Shield which will make the Templar vulnerable to damage. It is best to use it after you've killed the Oracle (but do not wait, the longer you take the longer you will have to deal with him in his Enrage but aim to use the Super around the time the Oracle dies). After his shield goes down you will most likely be stuck in the Suppression field (there is an individual field per player) which you need to shoot and break out of in order to start dps on the boss. Keep in mind shooting his eye will deal the most damage like the Nexus boss. He will soon teleport to one of 5 positions (2 on the Left, 2 on the Right, and His starting location) which will require you to rotate but you always need to have eyes on the oracle spawning locations. If you miss an Oracle you all need to run to whoever is holding the relic and he needs to dispel you all holding the L1 button. After a certain amount of time he will Enrage, which will increase the number of Oracles and Enemies that spawn. You don't want to spend a long time stuck in the Enrage phase as it gets ridiculously insane to handle. When the Templar dies you will get loot and be able to continue.

Boss 2 - Gorgon's Labyrinth (Harpy Boss)

Major Mechanics:

Gorgon's Gaze (If a Gorgon notices any fire team member it will begin casting Gorgon's Gaze and it will wipe the raid, there is no way to stop this)

Stealth (This Labyrinth requires you to sneak around the Gorgon's and successfully reach the exit without being caught)

Escaping the Labyrinth

After you beat the Templar you'll reach a large drop, you have to jump down and survive the fall. Once you do you'll be in Gorgon's Labyrinth with is filled with Harpies called Gorgon's. You cannot be seen by a Gorgon or it'll begin casting Gorgon's Gaze. In order to escape this Labyrinth you will want a Hunter with Invisibility to scout ahead and find the 4 Pillars which can be seen from being up on one of the large rock walls. You will want to direct your entire fire team up on this rock until you're all in view of the Pillars. Once you can see them you will see a Gorgon patrolling through the pillars and he will come down the path and go off to the right. You will want to follow this Gorgon to the right and stick to the right where you will find a tunnel, this tunnel will lead you out of the Labyrinth. When you're moving through the labyrinth don't make any noise, just walk, don't shoot the Gorgon's, don't throw grenades, just walk and follow whoever is leading you through. Pay attention to your radar also as it gives you a general idea of the Gorgon's Positions.

Intermission - The Disappearing Platforms

This part is pretty self explanatory. This part is a jumping puzzle so if you've played your fair share of Guild Wars 2 you'll be fine. You need to jump over the platforms in time before they disappear. Though if you time it right you can skip a bunch and jump down to one of the lower ones just as it spawns. Once you've reach the cliffside you need to make your way to the left until you reach a giant hallway. Make your way to the end of the hallway and you'll reach the area which you'll be fighting the final boss, Atheon.

Boss 3 - Atheon, Time's Conflux (Minotaur Boss)

This fight is a 2 phase fight which incorporates 2 Sync Plates similar to those you used to open the gate into the raid. There are also 2 portals which open when you control these Plates. This encounter will not begin until you start shooting the 1st Gatekeeper, but keep in mind once you beat Phase 1 the 2nd Phase will automatically start and continue to do so if you wipe so if you need to take a break you will have to return to orbit.

Major Mechanics: Gatekeepers (You start the encounter by fighting the first gatekeeper, which you have to kill in order to have access to the sync plates. Once you've killed the first gatekeeper you need to open up the Time Gates to kill the Past and Future Gatekeepers)

Sync Plates (These Sync Plates work exactly the same as the ones in the beginning, you need to use these in order to open up the Time Gates while defending them from Vex)

Time Gate/Portals (There are Two Time Gates, the Left Portal being the Past and the Right Portal being the Future. These will be essential throughout the whole encounter alongside the Sync Plates)

Oracles (If you lose control of a Sync Plate, a Red Oracle will Spawn above the portal of whichever side you lost. THIS NEEDS TO DIE or it will wipe your raid. They will also spawn in large numbers in the Past or Present during the 2nd Phase and they all need to die)

Relics (A Relic will drop at the back of the Past or Future Once a Gatekeeper is killed which needs to be brought to the present. This will also be used during the 2nd Phase when you're teleported into the past or present by Atheon. Keep in mind it involves all the same mechanics as the Relic on the Templar fight)

Marked by the Void (A debuff is acquired while being in the past or future after killing the gatekeepers which eventually covers your screen in black essentially blinding you. This can be cleansed by the Relic much like Marked for Negation)

Supplicants (Kamikaze Style Harpies which will fly towards you and explode kill you, killing these is a priority)

Time's Vengeance (A Buff which will increase your damage dealt to Atheon after all the Oracles have been killed in either the Past or Future)

Opening Timestreams (Atheon will open time streams throughout the 2nd phase which will send 3 random members into either the Past or the Present which requires one person to use the relic while the other 2 kill Oracles as soon as possible in order to activate Time's Vengeance)

Construct (After both Gatekeepers are killed and their relics are brought into the present time you will have to defend this construct from Vex trying to sacrifice themselves. You will only need to do this for around a minute or two before the Construct disappears and you begin the 2nd Phase)

Atheon's Enrage (After a certain amount of time Atheon will enrage, causing more oracles to spawn in the past/future and allowing Harpies access to their ranged attacks as well as being Kamikaze bombs while also spawning more)

Phase 1 - Gatekeepers

The encounter begins one you start attacking the Vex. Firstly you have to kill the gatekeeper which is preventing you you using the two Sync Plates and going through the portals. Once the Gatekeeper goes down you'll be able to control the Sync Plates, but endless wave of goblins and Praetorians will begin to spawn to try and take control of the Sync Plates on both sides. If you kill the Praetorians fast enough there should only be one on a side at any time. If they manage to take control of the Sync Plate a Red Oracle will spawn above the portal of the side which has been taken. THIS ORACLE IS PRIORITY! IF I DOES NOT DIE IN A SET AMOUNT OF TIME IT WILL WIPE THE RAID. The important part of this fight is opening up the portals and sending one Confident team member to weaken the health of the the Gatekeepers inside the Portals. Get them to weaken the one on the left side (Past) while kiting adds and then have them go to the right side (Future) and weaken the gatekeeper there while doing the same thing. A Defender Titan would be the preferred choice to be the one Weakening the Gatekeepers thanks to the Bubble Shield which makes it much easier to survive the adds shooting at you (this is from my personal experience soloing the Gatekeepers). Once both are weakened have a 2nd fire team member (A Sunsinger Warlock with Fireborn is helpful incase they die in there) go into the Past side and get into position to kill the Gatekeeper. Once both players are in position try to kill the Gatekeeper in sync and then get the Relic from both sides and quickly bring them to the Present. KEEP IN MIND THAT THE GATEKEEPER WILL EXPLODE AFTER DEATH SO DON'T RUN DIRECTLY FOR THE RELIC, KEEP YOUR DISTANCE. Also note that once a gatekeeper dies anyone in the past or future will acquire a debuff called Marked by the Void which will slowly blind the player over time. This can be cleansed by the Relic you pick up but there is a cooldown before you can use the cleanse. Make sure your teammates keep the portals open for you to escape and then cleanse yourself just after getting out of the past or future. After you've brought both relics to the present you no longer need to worry about defending the Sync Plates. Everyone Rush to the center and defend the construct from adds that will spawn out of the portals and try to sacrifice themselves (They will be shielded minotaurs). After you hold the construct for about a minute or two it will despawn and you will be starting phase 2.

Phase 2 - Atheon

The Boss will Spawn right under the Giant Glass Triangle and his weak spot is in the center of his chest. As soon as he spawns deal as much damage as possible (thought you won't be able to deal much) until he Opens Timestreams. After he opens the time streams 3 random Fireteam members will be teleported into either the Past or Present. One of the 3 will need to pick up the Relic in order to Cleanse allies from Marked By The Void. The other 2 need to kill all the Oracles that spawn in order to acquire the buff Time's Vengeance which will be used to deal big damage to the boss. This Buff will last 30 seconds and it also is the amount of time your teammates have left to open the portals to let you escape from the past or future. Those left in the Present need to jump onto the central floating platform and kill Supplicants ASAP. Once your teammates in the Past or Future have nearly killed all the Oracles you're going to need to take control of the Sync Plate on either the left or right depending on where they were sent. After they're all successfully through the portal there needs to be big DPS on the boss while you still have Time's Vengeance. You need to continue repeating this process until the boss is dead. After a while he will enrage which will begin spawning more adds. You'll have to continue fighting the boss and the millions of Supplicants while trying to open portals so you'll want to aim to be in the enrage phase for the least amount of time as possible. I'm also under the impression that more Oracles will spawn in the past or future during the enrage phase but I'm not entirely sure. If there are any more mechanics to this fight feel free to add the information below as this is the most I've managed to figure out. After you kill this boss you will have finished the Vault of Glass and get to claim your reward!

Hope this was helpful to everyone and I hope that it wasn't too much to read. Good Luck and Be Brave, Guardians!

Hitaru Hotaru Admin replied

560 weeks ago

How to kill the Templar

Stand in the teleport location to stop him from teleporting. He doesn't regen shields and you can take him down in like 10 minutes or less and have a really easy time with him overall.

Hitaru Hotaru Admin replied

560 weeks ago

Hunter cloak from Vault Chests:


Titan butt Cloak:


Hunter Sweet Gauntlets.

BT Admin replied

560 weeks ago

dayumn.

MastaWang replied

560 weeks ago

dem arms…. yes please

Peter North Veteran replied

560 weeks ago

http://www.reddit.com/r/DestinyTheGame/comments/2gmujx/video_guides_to_every_boss_and_puzzle_in_the/

has videos for all the encounters.

I posted in the Bungie App - We're going to try and field a team to start this raid on Thursday or Friday to give us enough time (hopefully) to finish before the Tuesday reset. well cycle people in and out as necessary to finish.

With all the info that we have I think we can down it in considerably less time.
Señor Papi Chulo
Trust The Process
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