With conflags having less HP now, 2 tanks will be a lot easier to handle for many groups. Having 2 healers in the conflag will really suck for the tank from now on…Hitaru Hotaru
I don't think so, because the conflags will die quicker so the tank might not die hopefully. On the other hand! Conflags will be dieing quicker so we need to BE CAREFUL ABOUT FIREBALL TIMING, be sure were not destroying conflags too soon before fireball can be put in them. Maybe 4 person stacking can be easily done now too though
Upon conlflags MT does NOT lose aggro but #2 on enmity list is still targeted for all other moves.
Even fast conlflags seem to have more time and easier.
…. If both healers get targeted, the fireball healer just stays out of the conflag. With reduced conflag hp you can really just ignore the whole waxen flesh mechanic now. It’ll put a little more strain on your whm’s mp, but you’ll be getting out of the phase faster now anyway so it should balance out.
They're reversing the Coil changes. I assume that's what the emergency maint is for today (and the hotbar delay, I hope).
This is Produce/Director Yoshida. We have confirmed reports of the changed behaviours of turn 2/5. Sorry for late report. The dev team was working on 2.2 as well as bugfixes in parallel. The current changes are the unintended consequences of some of the bugfixes applied in 2.16. We are looking into how we may revert turns 2 and 5 to their previous behaviours, and will apply a hotfix as soon as we can. (fix for XHB input delay will be included in the hotfix). I will explain in a later post, the changes that caused this behavioural changes. It is against my principles and beliefs to apply a stealth patch/nerf as so many people are calling it (because it would be discovered immediately anyway and has no merit for uss). There have also been other mistakes like this, including mistakes/missing items in the patchnotes which lead to such a situation, and I apologise for them.
Ariakan replied
590 weeks ago