Hitaru Hotaru Admin replied

515 weeks ago

Ninja

Aeolian Edge: Now only applies full potency from rear. (320 rear, 280 flank)
Smoke Screen: Reduces target's current enmity. Didn't actually use it, but seems straightforward.
Armor Crush: Combos after Gust Slash. Deals full potency from flank, less from rear. Extends Huton duration by 30 sec (max 70).
Shadewalker: Reduces target's enmity gain by 80% for about ten seconds. Does not work on tanks (I tried).
Duality: Your next attack hits twice. Couldn't really tell if it was working or not.
Dream Within a Dream: OGCD attack with a 90s CD. Super meh.



Scholar

Indomitability: 400 Potency AoE heal, consumes 1 Aetherflow, long cooldown.
Broil: 170 Potency single-target attack, no cooldown, cast time is same as Ruin, mana cost is 5x higher than Ruin.
Deployment Tactics: Spreads the Galvanize and Eye for an Eye on the target to nearby allies. Long cooldown, doesn't consume Aetherflow.
Emergency Tactics: Your next Adlo (and maybe Succor?) ignores the shield component and heals for that instead. Long cooldown, doesn't consume Aetherflow.
Dissipation: Kills your fairy, but boosts your healing by 50% for a while and gives you full Aetherflow. Can't resummon Fairy while Dissipation is active.



SUMMONER (OH SHIT)

Enkindle: CD is now only 180 seconds.
Painflare: 200 potency AoE centered on the target, consumes 1 Aetherflow.
Ruin III: 170 (?) potency casted ability like Ruin. Costs 10x as much MP as Ruin.
Tri-disaster: Instant cast, 90 sec CD. Applies Bio II, Miasma, and Bio to target.
Dreadwyrm Trans: Every time you use Aetherflow, you gain a stack of Alteration (lasts 30 seconds). When you have 3 Alteration stacks, you can become TRANS BAHAMUT. While in this state, damage is increased by 10% and MP cost of Ruin III becomes half the MP cost of Ruin. (Ex. Ruin normally costs 100 MP and Ruin III costs 1000. While Trans Bahamut, Ruin III would cost 50.)
Deathflare: 400 potency instant-cast AoE on the target. Ends Dreadwyrm Trans and can only be used while it's active.

ASTROLOGIAN

Renly Veteran replied

515 weeks ago

I'm feeling the Sect's are a constant effect for heals since you don't get an ability to properly use the sect until 4 levels after you have it.

BT Admin replied

515 weeks ago

Ninja positionals aren't too bad.

Renly Veteran replied

515 weeks ago

I'm also liking the SCH abilities

Hitaru Hotaru Admin replied

515 weeks ago

If this is true, the positional requirement will really just be on one skill which is only used a handful of time since the dancing edge and shadow edge combos, and mutilate take priority over Aeolian. Not bad at all. I'm disappointed that the lvl 60 skil lis "super meh"

Dana Dephelia Veteran replied

515 weeks ago

Im glad they got rid of the dragoon positionals however I'm wondering if they plan to add some back since ninjas arent so bad….dragoon = easy mode

Istari Veteran replied

515 weeks ago

Between the skill list and Renly's Astrologian hype train, I'm looking forward to leveling one when I finish getting my whm raid ready.

Renly Veteran replied

515 weeks ago

I'm a bit sad about the Stances for AST though now after the preview for it was shown, according to the people who played it though, they said that some abilites are effect by the stances instead of just the 2 specific abilities (Aspected Benefic and Aspected Helios) that were mentioned before.

Hitaru Hotaru Admin replied

515 weeks ago

What is it? lower potency?
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